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1. Advanced Planetery Interaction -- Fully Interactable Colonies - in Player Features and Ideas Discussion [original thread]
great idea, I makes me think of something... err... Oh yeah, like a station, but on a planet? There is no need to have cities on planets if there is no logical use to have one. If you just want to have apartments etc. and environments to do miss...
- by Angie McFish - at 2010.12.24 22:59:00
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2. Whats wrong with Blasters/railguns and gallente and how to fix it... - in Player Features and Ideas Discussion [original thread]
Edited by: Angie McFish on 12/12/2010 10:17:18 I support this. However, I wouldn't want Eve to become more like WoW, where one class is overpowered, then a new one is when the next patch drops. I wouldn't mind havnig my rails boosted, but I wo...
- by Angie McFish - at 2010.12.12 10:15:00
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3. PI delivery! New ISK-sink and Incarna friendly! - in Player Features and Ideas Discussion [original thread]
I'm quite the optimist, and I feel that planetary will become a great(er) addition to eve in due time. Now, I've heard that planetary will be available somehow. (I can't provide you with sources on this one. Maybe rumours...) Now, some of us might...
- by Angie McFish - at 2010.12.11 12:12:00
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4. POSs: Flogging the Dead Horse - in Player Features and Ideas Discussion [original thread]
I say, this is a brilliant idea. Would be nice if we could "dock" with those stations and walk around inside them. (While the ship still being outside, however, you could simply place it in a hangar and then dock with your pod to remove your ship ...
- by Angie McFish - at 2010.11.27 12:58:00
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5. New kind of rigs? Subrigs? - in Player Features and Ideas Discussion [original thread]
Edited by: Angie McFish on 25/11/2010 14:26:00 I was thinking about T3 cruisers the other day, and frankly I think they are kind of overpowered with all their bonuses. However, I think the option to choose which bonuses you want etc. is a grea...
- by Angie McFish - at 2010.11.25 14:25:00
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6. CCP It's our x-mas wish list - in Player Features and Ideas Discussion [original thread]
Originally by: Ultralord Megaforce Edited by: Ultralord Megaforce on 24/11/2010 08:33:49 Prettier/cooler Railgun and Blaster visual effects. No, they are cool as is. I'd like to get rid of macro miners and more isk sinks
- by Angie McFish - at 2010.11.24 08:37:00
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7. Mission Designer - in Player Features and Ideas Discussion [original thread]
Great idea, I might even go back to missioning if there were more missions. Right now the only ones I find enjoyable would be THe assault, Guristas extravaganza and... maybe recon 1/3? More missions with more intelligent AI would be interesting as...
- by Angie McFish - at 2010.11.24 08:32:00
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8. Cargo bay compartments - in Player Features and Ideas Discussion [original thread]
Part of the idea was that stuff would be placed in the prefered bay, I.e. Salvage would go to your salvage bay, Ore to ore etc.
- by Angie McFish - at 2010.11.21 15:19:00
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9. Cargo bay compartments - in Player Features and Ideas Discussion [original thread]
I believe the option to split your cargo bay intro several specialized compartments would be useful. Much like cap ships having fuel bays and orcas having ore bays. For example, when I run sites with my Corp in a wh I stock up on ammo and cap boos...
- by Angie McFish - at 2010.11.21 10:39:00
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10. Skill Learning Alternative idea - no for real, check this out. - in Player Features and Ideas Discussion [original thread]
>try a test >publish each and every question on the internet >Implying this would not be exploited I love the idea of actually learning stuff, but it would be exploited as mentioned above. Make us actually learn how rails or neurology wo...
- by Angie McFish - at 2010.11.10 17:52:00
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11. New Transport Ship - in Player Features and Ideas Discussion [original thread]
Originally by: Culmen Freighter can move one BS max, so you're better off just flying the thing to the destination. This results in multiple trips, which is just a hassle. Before you say 1 million m3 ship bay is LOL over powered. Realize ...
- by Angie McFish - at 2010.11.10 17:00:00
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12. The problem with Battlecruisers - Not a Drake whine! - in Player Features and Ideas Discussion [original thread]
As I've imagined battlecruisers they are ships with the hull and armour of a cruiser, but the armament of a battleship. (I'm thinking of naval ships.) Decrease their tank and let the battlecruisers fit the largest medium weapons without problem. T...
- by Angie McFish - at 2010.11.10 08:58:00
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13. Faster skill training should you choose to (CCP please read this) - in Player Features and Ideas Discussion [original thread]
Yes, sounds like an awesome idea. Let me find a macro of some sort and use the isk I get to speed up my training. It's justified because I spend time online, even though I'm not near the computer. 0/10
- by Angie McFish - at 2010.11.01 16:29:00
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14. Escort Carrier, A good idea for a new ship class or not? - in Player Features and Ideas Discussion [original thread]
I wouldn't mind escort carriers, as long as they are battleships. we need some battleship sized support ships, but as it will be hard to make it better than logistics while still being worse than a real carrier I propose no RR bonuses except range...
- by Angie McFish - at 2010.09.24 15:12:00
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15. [Proposal] Railgun rebalance, rp and balance. - in Player Features and Ideas Discussion [original thread]
Edited by: Angie McFish on 24/09/2010 11:34:15 Originally by: Glyken Touchon Edited by: Glyken Touchon on 24/09/2010 09:16:57 Allowing "on the fly" adjustment to the weapons optimal/cap could get awkward/confusing. Simplified: sta...
- by Angie McFish - at 2010.09.24 11:27:00
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16. Tech 3 Industrial Ship - in Player Features and Ideas Discussion [original thread]
sounds awesome. Though gatecamping could be a problem
- by Angie McFish - at 2010.09.24 11:25:00
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17. [Proposal] Railgun rebalance, rp and balance. - in Player Features and Ideas Discussion [original thread]
Edited by: Angie McFish on 24/09/2010 09:14:05 A few days ago when I logged in to spin my railgun Megathron I started to think about physics in Eve. When using railguns we have two units in action. When shooting you need to 'pay' an activation...
- by Angie McFish - at 2010.09.24 08:58:00
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18. T2 BS Inquiry - in Player Features and Ideas Discussion [original thread]
Originally by: darius mclever 2. the problem i see with your idea of a BS sized commandship, even the BC sized commandships are hard to kill, especially with logistics on the field. most people would expect a BS sized hp buffer and simila...
- by Angie McFish - at 2010.09.13 21:37:00
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19. Do we need visuals? - in Player Features and Ideas Discussion [original thread]
I was thinking the other day, do we really need visual effects? null at all? null . Wouldn't it be possible to remove all graphics and just have excel online so we can play it on an iphone or maybe in null null EXCEL! null null
- by Angie McFish - at 2010.06.09 06:38:00
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